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Everything About NVIDIA Ray Tracing Technology With Real-Time Physics


As time passes the world moves forward in almost every aspect after all if the world stood still then we surely wouldn’t have any day or night and we have to move forward in life otherwise things become very stagnant, boring and monotonous and everything would just seem the same with no excitement of adventure so excel in every field is mandatory in our world because if we wouldn’t have excelled I guess we all would still be monkeys and would not have ever gotten this human figure and features and abilities. So we have seen and heard how technology has advanced, how new discoveries are made almost every day and we get to explore a new feature of our universe. There are new things made, experiments going on of so many things so that they can come to our use of learning more about ourselves and even our surroundings and why things happen in the way it does plus the to ease our work and make various new things available to us.


So why don’t I just get on with today’s topic now, so I am sure not all of you know about what ray-tracing is. Well, don’t worry let me tell you what is this new term which you are coming across, basically, ray-tracing is a method of graphics rendering that simulates the physical behavior of light. According to researchers this was one mission that was predicted to be impossible for the near future and would definitely take a decade to come into play but NVIDIA did it, they have successfully demonstrated ray teaching technology with real-time physics. For those of you who don’t know what NVIDIA is, Nvidia Corporation is an American multinational technology company incorporated in Delaware and is based in Santa Clara, California. It designs graphics processing units (GPUs) for the gaming and professional markets, as well as systems on a chip unit (SoCs) for the mobile computing and automotive market. In addition to GPU manufacturing, Nvidia provides an application programming interface (API) called CUDA which allows the creation of massively parallel programs which utilize GPUs. So this is the company that has made the impossible possible. A huge congratulations to the entire company as they must have worked really very hard as this surely was not a piece of cake. 

But ray tracing technology as simple as that one line definition might have made it seem and thus the developer company, NVIDIA, couldn’t have demonstrated its new ray tracing technology without some help. Hence, the company is proud to announce that for developing a technology that will enable objects to be simulated to act just like they would in the real world they have worked in collaboration with Apple, and Pixar Animation Studios. But that’s not all because ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects and making this virtual world is definitely going to take some time but the companies are definitely working on it and it won’t be long enough so we wish the trio company all the very best. 

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