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The Future Of Cloud Gaming Market: Latest Report On Challenges 2029

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The word ‘cloud gaming’ is gaining a lot of traction due to a sudden revolution in the video game industry.

Globalization has a big role to play in this whole scenario. As we know, 5G is commercialized, the number of gamers has increased drastically in the past few years, and access to the internet is not a big deal now.

Nobody would have imagined back in the days that the future of gaming is going to be revolutionary. Services like Google Stadia and GeForce Now are now easily available to the public, which will eventually make Cloud gaming a major part of the gaming world.

Cloud gaming is synonymous with game streaming. Actually, it refers to the use of cloud servers, instead of local devices, to run games.

Apparently, the end goal is to make high-end gaming experiences more simple, easily accessible, and cheaper.

It is well known that Cloud gaming has been around for nearly a decade now, but it hasn’t caught momentum until recently.

It is estimated, that the global cloud gaming market may record healthy growth during the assessment period of 2019-2029. There are numerous reasons for this including, the ongoing technological advancements and penetration of novel upgrades across various gaming platforms.

Furthermore, the COVID-19 pandemic has led to an unexpected rise in the popularity of cloud gaming services. During the lockdown, options for entertainment were limited, Cloud gaming rose to the opportunity.

THE INDUSTRIAL OUTLOOK OF CLOUD GAMING

The key players in the cloud gaming world include NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China). With NVIDIA leading the global market.

The above-mentioned names are indicative of the fact that there is a lot of diversity in this market. It is anticipated that in the coming years, the cloud gaming market may experience a shift in growth.

Reportedly, Microsoft and Google have some plans for the industry.

It is expected that Microsoft will launch its cloud gaming feature called ‘xCloud’ on September 15 for Android. On the other hand, Google also had its cloud gaming platform known by the name ‘Stadia’.

Telekom has also launched a similar platform known as Magenta Gaming. Most of these organizations are very good at advertising and branding, which will be playing a huge role in promoting these services to the players.

All of these developments are shreds of evidence pointing towards the expected growth and progress in the Cloud gaming industry.

In the business world, everyday deals are taking place. Some companies are being acquired, some are being merged, and some enter the market with a fresh outlook. All of these aspects add up and leads us to a holistic state of development.

According to recent reports, Facebook acquired PlayGiga, a Madrid-based cloud gaming startup for about $78 million.

  • Samsung and Microsoft deepened their partnership to enable smoother integration of Microsoft’s xCloud gaming features across Samsung products.
  • Scopely recently acquired Disney’s FoxNext Games.

New cloud gaming platforms like Blacknut and Vortex have also emerged which brings new and different options to the players.

Well, according to various analysts, the rising trend of social media gaming is anticipated to have a positive impact on market growth. The global population is spending huge chunks of their time on these platforms. This creates an opportunity for the Cloud gaming platforms to increase their engagement with users and make things relatable.

It will not be an exaggeration to say that the Cloud gaming industry is and one of the fastest-growing industries in the global market.

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