A big blow for Shadow Cloud Gaming as the company behind the platform has filed for bankruptcy in the U.S and receivership in France. After expanding pretty colossally over the past few years Shadow by Blade has taken a different approach towards the business but a useful approach towards game streaming. Shadow, the cloud-gaming has the customers but it lacks in the parts and the funds which has led the future of the company hanging between two ends. Though Blade stated that this move has been stated as the new beginning for the future.
Shadow, which is owned by a France-based company was founded in 2015 and launched to the public in 2019, just ahead of the COVID-19 pandemic. the company said that there was an increase in demand during the pandemic but the company couldn’t keep up. Offloading heavier workloads to Shadow’s powerful hardware and speedy internet connections could genuinely save time without adding much cost. Shadow plans start at $11.99.
According to Blade, thousands of people have signed up for its services in recent years, with thousands more on a waiting list for Shadow “Boost” service for a cloud-based PC with the equivalent of NVIDIA GeForce GTX 1080 graphics, 12GB of RAM, and 256GB of storage. Unfortunately, that massive increase in users has resulted in this news. In a statement posted to its blog late last week, Shadow says it has become a “victim of its success” with debt piling up to allow the service to work for the thousands of current users as well as the thousands of users waiting to get in on the platform. Blade issued a statement claiming that their Shadow game streaming service had been a victim of its own success and that they hope to find a new investor for the company so that they can keep its hardware.
That may sound scary, but the current shadow subscribers nothing has changed at this time. For now, Blade says existing subscribers will be able to continue using their accounts, and the company will continue to roll out “Boost” subscriptions to customers who pre-ordered. While Shadow is mainly known as a cloud gaming platform, it does nothing different than the likes of Google Stadia and Nvidia’s GeForce.
But on the gaming side of things, Shadow doesn’t suffer from one of the major pitfalls of cloud gaming at the moment: content. Rival cloud gaming service Stadia has also struggled. Despite relying on the vast infrastructure and deep pockets of parent Google, the platform has failed to find much success. Earlier this year, Google canceled all of its in-house Stadia games development projects and began laying off staff.
Folks who’d rather request a refund can do that, but those who placed an order for upgraded “Ultra” or “Infinite” hardware may have to wait until Shadow finds new investors before they get support for ray-tracing and other advanced features. Stadia will still continue to exist as a platform for third parties, Google has said, but their plans to create exclusive first-party content for it have now ceased.